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Empire: Total War Stats: 36 files | 1GB space | 4656 downloads

News


ETW Team Update - 30th July
30
Jul

2009
From Jack Lusted regarding the next big update:

Below is a list of some recent fixes and improvements:

- Fix for some towns in regions still giving bonuses to income when damaged for raiding.

- Improvements to siege AI in how it approaches and assaults walls.

- Units with fire by rank now fire correctly when behind walls.

- Bug with fort cannon targeting fixed, making them much more accurate.

- Many fixes to sound bugs improving overall sound across the game.

- Fixed issue with default battle preference not being saved.

- Fix to include protectorate owned regions in explicitly-specified victory condition regions.

- Various crash fixes.

- Fixes to various group formations to improve formations used by player/AI.

- Fix for routing unit cards losing faction colour.

- Further improvements to AI naval invasions, diplomacy and war behaviour.

Please note these are not all the fixes we have done recently, just a highlight list as it were.

And some more balance changes that will be in the next downloadable update:

- There is now a cap on how many of some units you can take in MP. Examples of such units are Ferguson Rifles, many of the Elite Units of the West, Black Watch etc.

- Dragoons are available from higher building levels and now have fire by rank to allow them to better fulfil the role of mobile infantry.

- Light Dragoons have gained longer range guns to allow them to skirmish better.

- Reworked cavalry costs to better reflect their value on the battlefield.

- Increase in cost to Windbusche Jaegers and Ferguson Rifles.
Posted by Jake
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